PROJECTS
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VinylVinyl is my Master's thesis, a forced runner entirely generated by the user's music library. Vinyl allows players to not just listen to their music in a new way, but to manipulate it as well.
For this project, I focused on menus and UI, but also had a hand in various gameplay elements in addition to the overall design. More information on Vinyl can be found here. Vinyl can be downloaded from Steam here. |
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RevealReveal is a puzzle/survival prototype made in UDK created for Ubisoft's Academia Game Lab competition in 2013. The game is about learning from your environment and then using that information to your advantage.
Reveal ended up winning "Best Creativity and Best Use of Theme" in the competition. I was Lead Designer on the project and also responsible for creating each of the levels. |
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The Last Pod FighterThe Last Pod Fighter is a 3D space shooter written in XNA 4.0 and published on the XBOX Live Indie Arcade. It was my Senior Capstone project working with a group of nine other students.
My role on the project was menus, UI, player targeting, and turret AI. |
EDUCATION
C++ Game EngineBuilt from the ground up, this game engine has been my primary focus after my Master's thesis project. Key features include:
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Graphics PipelineAlso built from the ground up, this 3D graphics pipeline began as a separate project and was then later incorporated into my game engine. Key features include:
More detailed information can be found here. |